Besplatna Android knjiga za preuzimanje



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Pregleda (30 dana / ukupno): 13 / 3255

Download Free PDF: The Busy Coder’s Guide to Android Development

Download Version 3.3 of “The Busy Coder’s Guide to Android Development”, by Mark L. Murphy, which supports the Android 2.2 SDK in pdf format for free. Per the Four-to-Free Guarantee, editions of CommonsWare books that are four years old or have sold over 4,000 copies are released under the Creative Commons Attribution Non-Commercial Share Alike 3.0 License.

This is the single most comprehensive and current book on Android programming, from getting your first project started to advanced topics like integrating maps, encrypted databases, and integrating with other applications.

It is aimed more for people new to mobile development. The book includes dozens of sample projects, ready to run with your copy of the SDK — not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs right now, as they are Apache-licensed and published on GitHub.

Table of Contents

  • The Big Picture
  • Projects and Targets
  • Creating a Skeleton Application
  • Using XML-Based Layouts
  • Employing Basic Widgets
  • Working with Containers
  • Using Selection Widgets
  • Getting Fancy With Lists
  • Still More Widgets and Containers
  • The Input Method Framework
  • Applying Menus
  • Fonts
  • Embedding the WebKit Browser
  • Showing Pop-Up Messages
  • Handling Activity Lifecycle Events
  • Handling Rotation
  • Dealing with Threads
  • Creating Intent Filters
  • Launching Activities and Sub-Activities
  • Accessing Files
  • Working with Resources
  • Using Preferences
  • Managing and Accessing Local Databases
  • Leveraging Java Libraries
  • Communicating via the Internet
  • Services: The Theory
  • Basic Service Patterns
  • Alerting Users Via Notifications
  • Requesting and Requiring Permissions
  • Accessing Location-Based Services
  • Mapping with MapView and MapActivity
  • Handling Telephone Calls
  • Development Tools
  • Handling Multiple Screen Sizes
  • Dealing With Devices
  • Handling Platform Changes
  • Where Do We Go From Here?



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