Knjiga ima 17 poglavlja, koja su organizovana u pedagoške celine koje pokrivaju modelovanje, teksture, modifikovanje, osvetlenje, kamere i animaciju.
Korišćen je princip korak-po-korak.
Za više informacija posetite: CADCIM.
Kratak sadržaj:
Chapter 1: Overview
Chapter 2: Primitive Objects
Chapter 3: Creating and Modifying Primitive Objects
Chapter 4: Creating a Scene
Chapter 5: Creating Shapes
Chapter 6: Modifying Splines
Chapter 7: Lofting Objects
Chapter 8: Twisting Objects and Creating Curved Paths
Chapter 9: Deformation Tools
Chapter 10: Material Editor: Creating Materials
Chapter 11: Material Editor: Texture Maps 1
Chapter 12: Material Editor: Texture Maps 2
Chapter 13: Material Editor: Controlling Texture Maps
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Walkthrough Animation
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center
Index
© Sva prava pridržana, Kompjuter biblioteka, Beograd, Obalskih radnika 4a, Telefon: +381 11 252 0 272 |
||